RPGWatch Forums - View Single Post - Bioshock 2 - Review @ GameBanshee
View Single Post


February 28th, 2010, 19:22
Originally Posted by JemyM View Post
If B2 have repetitive level design and terrible story then I wonder what ever would satisfy the authors demands.
Repetitive level design might be badly phrased; it's referring to the grind of Save Little Sister-Protect Little Sisterx2-grind x3-fight Big Sister repetitive nature of each level. The variation in aesthetics and layout is there; the variation in how the levels actually play is not.

And yes, BioShock 2 has a terrible story. Stopping for one moment to look at it carefully is all it takes to reveal that, and the fact that it's wrapped in the same bombastic language as its predecessor may be enough to fool my colleagues, but not for me. It's not just that it is derivative in almost everything being a lazy mirror image of BioShock 1, it is - as explained in the review - the inconsistent writing that did it for me. It's as bad as Fallout 3, it just hides it better.
What does satisfy me story-wise? BioShock 1 did. It wasn't great, and setting and backstory were both stronger than the main plot, but it was certainly good enough. BioShock 2 isn't.

Originally Posted by dagoo
I'm sure I will be vilified as an elitist with an agenda for saying these things. And I know I should just shutup, but I find this deification of ME2 among certain reviewers and members of the rpg community particularly irksome as contradictory opinions about other games seem to be held at the same time.
Like I said, I'm not qualified to address this point since I didn't play ME2, but I'm glad this criticism at least does not apply to GameBanshee, where both games got put through the grinder for lack of RPG elements (though I didn't focus on it much for BS2, since it's essentially the same as BS1).
Brother None is offline

Brother None

Brother None's Avatar


Join Date: Oct 2006
Posts: 1,558