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March 10th, 2010, 00:24
Just to chime in on the "rogue-like" thing. I don't think it actually is a rogue-like - I only used the term to illustrate the random/replay values vs a traditional story campaign. In terms of actual gameplay, it plays like a good hack'n'slasher (Diablo/TQ/Depths of Peril) and has some rogue-like traits (randomisation, random maps, optional hardcore mode, greater depth than common) but it doesn't have the arcane depth of weird commands and situations.

@crpgnut, I don't think this is your ideal game. It's just not an open world explorer. At the end of the day, it's a cool hack'n'slasher where you complete a scenario in a few hours (or get beaten - it's fun to lose occasionally), then rinse-and-repeat at a higher level. Still, there'll be a demo - check it out.
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