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Default Time Based Events

March 12th, 2010, 09:55
We have implemented something we call TBE, time based events. This means that the world is evolving while you are playing, so if you arrive at a place at different times different things would happen.

So for example if you arrive at the museum it might be that the diamond is already stolen, or you could arrive before it was stolen, or you could arrive at the time of the theft.

How do you guys think about this kind of time based events? any ideas of cool such a events?
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