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March 15th, 2010, 20:19
An interesting idea.

In my opinion I think it would be fun to make hints towards the player's character that something indeed is depending on what you do in time.
Other things might perhaps not be so obvious and act rather as some kind of surprise or even "easter egg" for when the player plays through the game a second or a third time.

On a side-note, this might give dialogues much more lif, too. Something like "I didn't expect you so early" or "our new wares haven't arrived yet" perhaps combined with an "but we are expecting them to be here tomorrow".

Other events could be some kind of games … Like football, for example : "How's been the match ? Did I miss it ? How did they play ?"

Or even something like : "You're too late: Our wine has become vinegar !"
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

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