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March 18th, 2010, 08:12
Originally Posted by aries100 View Post
Do you agree with his statement?
I think he dodges the question of what defines an RPG, and instead talks about what he thinks makes a good RPG. I mean, yes an RPG does have to do a lot of work to make sure skills are balanced or at least that each skill brings something to the table. But would you really say that a game with wildly imbalanced or useless skills is less of an RPG than one which gets this facet right? It's absolutely a question of quality, and absolutely not a question of genre.

But I can't blame him for dodging the question. Because what really defines an RPG is character development, plain and simple. Nobody wants to hear that, despite the fact that the entire industry knows exactly what one's talking about when one says "RPG elements".
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