Since founding the studio, how do you think your role has changed?
The biggest change in my role is that I spend less time doing very specific things on the games we are working on. What I mean is that I donít do things like edit data files or get art into the game.
Even though thatís the case, I do try and spend as much time on working on the games as possible. For example, on Knights of the Old Republic 2 we were on a pretty tight schedule and budget, so everyone needed to pitch in. I became the guy who put art props (beds, chests, lamps, etcÖ), creatures and characters into the game.