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March 22nd, 2010, 17:42
The prospect of creating our own agent however we want is - right now - the single most appealing aspect of Alpha Protocol. The shooting seems competent at best, enemies have an intelligence deficiency and we're not convinced that the characters or plot will keep us hooked for the duration.
Yikes. That doesn't sound like much of an endorsement, but it does correspond to the video gameplay they've shown (i.e., as far as the shooting and enemy AI are concerned). Saying that the plot won't keep the payer interested, though, is quite a condemnation since most RPGs are typically story-driven.

More and more I find myself wishing for Splinter Cell: The RPG, which is kind of what I want out of Alpha Protocol. In other words, solid stealth action plus stats; some sort of Splinter Cell + Deus Ex combo. Maybe not everybody's cup of tea, but that's what I'd want a spy RPG to be like.
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