RPGWatch Forums - View Single Post - Time Based Events
View Single Post


March 24th, 2010, 17:48
Given how most games have trained us to ignore time as a factor even in face of the most urgent world-threatening events, I think it is very important that you take pains to make it clear to the player that the time limits are indeed real and that missing them has consequences. I also agree that those consequences should be such that they are interesting and ultimately redeemable. Racing against a game-over screen is indeed not fun.
GhanBuriGhan is offline


GhanBuriGhan's Avatar
Wose extraordinaire
Original Sin Donor


Join Date: Oct 2006
Posts: 3,508
Mentioned: 1 Post(s)