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April 3rd, 2010, 09:19
Originally Posted by Arhu View Post
That's what I meant (and Thrasher too, from what I can tell). I need to know when I'm making a choice. This is also possible with time based events (see my example above) and the choice should IMHO always be made clear, and preferably be exclusive.

Another example (sort of) from Chrono Cross: "Hey, we need to catch the bad guys, but one of your friends needs help. Do you want to get the medicine, which could mean the bad guys have time to escape, or do you let others try to help your friend and go after your enemies immediately?"
It's not really s time based event but more alternate choice based on a time explanation. The problem of time in CRPG is that the global game design hasn't much control over it and you don't have an evaluation of what time means.
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