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April 13th, 2010, 10:58
I advocate the opposite, actually.

Zero difficulty levels. Make the game you want, and let the player decide if it's something he wants to invest in, if it's a hard game. If the game is good, he'll make the effort.

Naturally, that's not going to make you rich - but from my point of view, it's the purest kind of experience and as such the one I will prefer.




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