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April 13th, 2010, 12:52
I wonder why no-one has yet implemented different AI as a means to increase the challenging ?

I mean, AI that works more aggressive, uses more spells, enemies that "attack the wizard first" and so on.

But I fear that AI has always been and will be so for a long time, still, the far weakest point in games - at least in RPGs.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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