RPGWatch Forums - View Single Post - Obsidian Entertainment - Chapman on Difficulty
View Single Post


April 16th, 2010, 17:37
Originally Posted by Malk View Post
Yes, you said that, and then you said it's ok if Blizzard made a game specifically designed to appeal to mainstream (that is as far away from their own liking / "artistic vision"), which doesn't make sense to me.
No that's not what I said. I said I suspect their vision IS to appeal to the mainstream, but not because of the money - but because they simply like the idea of pleasing as many people as possible. So, if this is true - then their artistic vision requires them to balance it for as many people as possible.

At least, that's how I saw the old Blizzard. Not sure about today.

Tragos likes when a game lets you customize the difficulty on your own. Changing the difficulty level has nothing to do with challenge?
Ehm, I have nothing to do with what Tragos likes.

I'm saying having one difficulty level doesn't necessarily mean having a challenging game. It simply means the game is "pure" in terms of difficulty, because there's nothing to disturb the balance or experience in that way.

It could still be as easy or as hard as the vision requires.




Posts: n/a
Mentioned: Post(s)