Obsidian Entertainment - Chapman on Difficulty
View Single Post
April 16th, 2010, 18:33
Yesterday I remembered a game using different AI on different difficulty levels : Star Wars BattleFront I.
The more difficult, the better the troops (don't know whether both sides, but enemies anyway) hit, are able to aim, and use different kinds of weapons. In short, they act more aggressive.
You can actually see that. The "streams" of the "bullets" going through the air can be noticed, and one is actually able to see them hitting/not hitting (stray shots).
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
Original Sin 1 & 2 Donor
Join Date: Nov 2006
Location: Old Europe
View Public Profile
Send a private message to Alrik Fassbauer
Visit Alrik Fassbauer's homepage!
Find More Posts by Alrik Fassbauer