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May 2nd, 2010, 23:50
Games can be complex and still survive without a manual. You just need an in-game manual for them. You might even make it (gasp!) context sensitive. Hover over that fireball spell, press F1, and up pops text on the details of the spell. On-screen hints as to what button to push have always worked well, too. Though it would be nice of the console games would tell us the keyboard key to push and not just the XBox controller key.

All in all, though, this is just another rant against how games are becoming more casual-oriented. And I'm all for ranting about that as much as possible.

My favorite manual was from one of the Civilization games (maybe more than one?) where Sid went into detail on WHY the game worked the way it did. I loved that!
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