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Default Puzzles in RPGs

May 7th, 2010, 13:00
I am woundering what people thinks about puzzles in RPGs, I for one enjoy a good dungeon puzzle.

One that I have is that you can push statues around and find some treasure chests, and also setup the stage for a battle, you'll know the enemy will get there after a certain amount of time, so you can kind of setup a labyrinth for them and put some traps in it.

Do you people think puzzles should be left out of the RPGs? or do you like puzzles in them? how hard should they be? What kind of puzzles do you like?
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