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May 11th, 2010, 21:29
Originally Posted by vidder View Post
Why not make a turn based rpg the next time? Is it to risky in terms of user acceptance?
I would like to do a turn based RPG some day. I'm not sure when that will happen though.

It would be a risk for us, because we could potentially lose a good chunk of our current customers with a change from real-time to turn based. Of course for a small indie just about everything is risky.
Steven Peeler
lead designer/programmer of Depths of Peril, Din's Curse, Drox Operative, & Zombasite
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Steven Peeler



Join Date: Jun 2007
Location: Dallas, TX
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