RPGWatch Forums - View Single Post - Rampant Games - Why Are RPGs So Hard to Create?
View Single Post

Default Rampant Games - Why Are RPGs So Hard to Create?

June 2nd, 2010, 00:38
I think the answer is fairly obvious but the Rampant Coyote expands on the difficulties in developing RPGs over other genres. The first reason:
Content Consumption – RPGs are traditionally exploration-based and very content-intensive. The player is always pushing forward to see something new. In addition, older content – enemies, items, etc – quickly becomes obsolete. While there are still many opportunities for repetition of content as found in other genres (combat, usually the core mechanic, offering the most opportunities for repetition – but too much of that and players resent the “grinding”), it’s nothing like, say, an old-school fighting game where you are just changing the backgrounds from level to level. Players want a constant flow of upgrades to their equipment, lots of opportunities to customize their characters, and a constant opening of new areas to explore.
More information.
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)