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June 2nd, 2010, 09:06
You are exactly right - I didn't go into too much detail about how to solve these issues, but those are pretty straightforward solutions. Some of which I use, others… not so much.

What I was thinking about with repetition was actually the old gold box games - or other tactical combat RPGs. Similar composition of bad guys, but with a little bit different battlefield arrangement, and your party in a somewhat different state, and a little bit more randomness in initiative, and it could be a whole different ballgame.

But even that could only go so far. They could also get kinda tedious…
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