RPGWatch Forums - View Single Post - Pointless Quest Syndrome
View Single Post


June 27th, 2010, 05:51
Hmmm, you described a main-quest sounding action but asked about side or trivial quest actions. If you have 5 or 6 choices in several quests it makes a game confusing and a little boring. For the most part, I want one or two outcomes. Any more and it frustrates me because I can't see everything in one playthrough. I have a 50 hours/week job, I don't have time to replay several scenarios. I'm going to get one shot at your game, or none if there are so many choices that it sounds impossible to complete it.

I may not be your target audience though. Someone like Maylander will complete a game multiple times, so would like several branching choices perhaps. You have to decide which game you want to make and balance that against who you think will buy it. Are there more nuts in the world or more maylanders?
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
crpgnut is offline


crpgnut's Avatar
Grumpy Role Player
Original Sin Donor


Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 6,284