RPGWatch Forums - View Single Post - Frayed Knights - Development Update
View Single Post


July 25th, 2010, 19:04
Yeah, it's a little bit of a tightrope walk. There's a level of stupidity built into a dungeon delve - a "cinematic reality" like those kung fu movies where the bad guys wait their turn to attack the hero in ones or twos. (I've already got those constraints somewhat in place with the abstract positioning of bad guys in ranks of two.)

On the one hand, you think, "Gosh, these guys are stupid!" But if the action is exciting and interesting enough, you mentally let it slide. So that's kind of the mental picture I'm shooting for.
RampantCoyote is offline


RampantCoyote's Avatar
Keeper of the Watch


Join Date: Oct 2007
Posts: 624
Mentioned: 0 Post(s)