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September 14th, 2010, 17:02
Having a tutorial section in the game rather than a 50 page manual is a better way to introduce complexity as far as I concern. But I believe that what makes complexity fun is that you have to let the player be creative which means giving him/her more tools than he or she actually need. Most of the time the player is given a new tool per level with the obvious puzzle that need the latest tool to solve, which is kinda like a tutorial, but with that sort of design you never really have the time to use your palette for your own painting. The whole game becomes an introduction/tutorial.
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Okay, now roll sanity.


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