Frayed Knights - Tool Time
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September 20th, 2010, 09:34
Abraham Lincoln was a smart man!
And this is also why you, in a professional game production, *do not* start mass producing content before you are absolutely sure how the pipelines/work-flows function for every single major game-play feature. As tempting as it might be…
Usually you have a milestone where you must present a single level, polished to at least 90% shipping quality and including every major game feature - and produced with the tools that you are going to use for the rest of the production. It might be bad enough for a one-man production to have to rework all previous produced content, but imagine the pain if it had been a 100 man content team producing content with the wrong tools
Anyways, a really interesting update. Thanks for sharing your thoughts with us!
(And btw: I'm doing the same mistake all the time with my own two-man hobby projects. Always underestimating the need for specialized tools. It's more fun to work on the actual game features
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