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September 30th, 2010, 20:10
I don't agree with the vlaim that it's mainly an interactive novel. Sure, there's a lot to read, but that's because the npc's have a lot to say. And that much of the progress in the game is based on talking. I like that. It reminds me of my other favourite games, the Ultimas, where you could go back to the same NPC's again and again, getting more information about what you were doing.

I found the game to be incredibly rich and flexible with respect to how you play the game. Most quests can be solved in different ways. You don't HAVE to talk all the time, but you don't have to fight as much either. Great athmosphere, and I really got to care about my character and the peoplem around him.

For me, like many others, it is in a league of it's own, the only games approaching it i my eyes are .. surprise, surprise … Ultima.




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