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October 14th, 2010, 15:43
NPC/Quest Dialogues are more on the simple side. You don't get many choices and it's not Dragon Age or Baldur's Gate "multi-thread" decision chain. Think more elaborate Diablo - talk and decide if you want to do some quest, then get out.

This quote won't win any prizes here. It's sounding like an action game ala Titan Quest/Diablo.
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