When I was done marveling at the visuals, the dialogue took center stage as it is extremely amusing. Humor is definitely DeathSpank's crown jewel. If you've ever wondered whether or not chickens have lips or what occupation a retired World of Warcraft character would have, then look no further. The dialogue menu is similar to Monkey Island – your list of conversation options shows up on the bottom half of the screen and you pick what your hero will say. It's fun to choose bizarre dialogue paths and see where they go in this game.
Still, I was slightly letdown by the side missions. Dubbed "Unimportant Things I Need to Do," they seemed appropriately named. Because Monkey Island is known for its puzzles as well as its humor, I was expecting more puzzle-centric quests. However a vast majority of the "Unimportant Things" followed the same formula as the main missions -- fetching ingredients and items or happily slaying monsters on behalf of other people. Granted, this is what most RPG's deliver, but I was expecting a bit more given the developer's background. Quest givers can hand out task after task, which can get extremely tedious. Still, I completed every mission (both side and main) in around eight hours, so there are plenty of tasks to finish.