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October 29th, 2010, 11:50
Uh, this is a *really* tough fight.
There are a few tactics I read about in the official forum, but I don't quite remember them anymore now … I think one involved poisons and one extremely heavy buffs.
You can defeat the Zant with only one or two seals used, but I heard you get a bonus of you bring *all* seals to Archon Megalon - who is, by the way, a rather shady character. He is very much infamous within TDE & Aventuria.
If you really want to, then I can take a look at the tactics used.
Here is a tiny kind of battle report/guide from one of the moderators there :
More tactics :
Sorry, but I can translate some of them if you really want to. Just tell me.
Several people write of constantly hitting the Zanz with burning arrows - the emphasis lies on "constantly" - ombined with master skills in that field.
An extremely high value in self-control is also needed.
And the special abilities of Cuano should be used, too.
Stamina pills or something similar should be used, too.
Someone used "108 bear traps".
Someone else used a summoner to summon skeltons - and because of a "design bug", the summoner regenerates his/her astral energy. Dunno whether this has been patched meanwhile or not.
And most important : All party members should be spread around the tiny "arena" !
Which would mean that the Zant can't damage all of them at the same time.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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