JA2 Reloaded - Newsletter 2
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November 25th, 2010, 01:11
At first I was furious about the fact that they were putting real-time combat in it, but now that I've cooled down a bit I wish that they would explain the system a little more.
And perhaps I actually don't care that much after all. You see, Jagged Alliance 2 is a game that still feels incredibly up-to-date for me. There really aren't a whole lot of things I would want to add to/remove from the game (Despite the tear-inducing difficulty. Made yet ANOTHER try last month, no dice.), so it's not a game I was really looking forward to being remade.
So perhaps I should view this as a "new take" on the game rather than a "remake". I can have a "turn-based" version and a "real-time" version of the game. There's no way I'm going to regard the vanilla Jagged Alliance 2 as outdated anytime soon anyway.
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