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November 29th, 2010, 15:58
To answer the original question:
In a melee heavy party, I generally prefer to stick with a mage built for healing + crowd control (Cone of Cold for example). I also spend a little time setting up the AI of the melee characters properly, so I end up mainly controlling the mage during battle (it's practically impossible to set up mages to do well on their own).

If you have a few spare points after getting healing + a bit of crowd control, put grab some sort of area attack as that is also a drawback of melee characters. I prefer fireball due to the knockdown effect.
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