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December 2nd, 2010, 01:21
Originally Posted by RampantCoyote View Post
Nothing's as fun the 20th time. Well, okay, almost nothing

In theory, there's no reason a fight against a similar composition of enemies need feel "the same" every time. Between differences in terrain, environment, situation, and varying the enemy's tactics / AI / weaponry / specialties a bit each time, all twenty fights could seem unique and interesting. Well, against rats, it's harder to imagine, but against a group of bandits it would make sense.
As tactics go, I always refer to my favorite tactical RPG: Gladius. Each battle has different conditions: The enemies (their classes, levels, elemental affinity, etc), the terrain (can you used ranged combat? magic? is it a big area or cramped quarters?), the rules (kill everybody, do more damage, protect someone, be the fastest, survival, etc), your party (restrictions on who can participate, etc). These elements made for a game where almost every single battle was interesting. Battles lasted a long time (I'd say in the 10 minute range, sometimes more), but they were fun.
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