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January 1st, 2011, 20:59
Sure nothing minor, it's something that often question me, why young kids would like repeat again and again the same thing? Is it auto education to see as fun a future repetitive job in case of future failed studies probably because of video games?

I don't remember have ever enjoyed repetition when I was young. Anyway it's clear failure of many JRPG, very repetitive fights coming (also) from an intensive respawn is a total fun killer.

Respawn could be used smartly with another purpose like design a fight where you have to manage your way through a constant spawning until you find how to stop it. In few action games it help setup combats where retreat was dangerous. But systematic spawning force multiplying repetitive fights and repetition is so boring.
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