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February 9th, 2011, 02:31
I don't see the point of modding the leveling system and killing the balance of the game. Games that are too easy are boring.

The Nehrim skill advancement makes perfect sense to me. You gain skill by 'doing' which is the Elder Scrolls way, and you gain skill by 'learning' which is the Gothic way. Nehrim gates your ability to learn using governing attributes, such as swords gated by strength, shields gated by endurance. Nehrim effectively limits your ability to master a skill by rote, you have to be trained. Nehrim has simply combined both systems which is intuitive and appropriate.
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