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February 17th, 2011, 10:43
Originally Posted by Dasale View Post
I'm not sure that isometric is 2.5D, isometric doesn't make stuff further look smaller, that's one of its major weakness.

At opposite 2.5D makes stuff that are further look smaller and is using isometric technicals merged with other specific trick to avoid use a pure 3D system that is too CPU intensive without the help of 3D cards. The typical 2.5D game is Doom, when Ultima Underworld is true 3D and Baldur's Gate pure Isometric.
It's not really about being sure - it's a common consensus.

The reason it's called 2.5D is because it gives the illusion of depth or "3D" to the visuals, without being based on actual 3D vector calculations.




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