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February 25th, 2011, 01:14
Originally Posted by Thrasher View Post
I'm saying that it is not feasible. As soon as you deviate from the story in open world exploration, you lose momentum from the narrative. Unless EVERYTHING you can do in the open world is part of the narrative. Good luck on that one…
I played a RPG quite open and using a similar trick, every single bit of events had links you could quote with the main story, perhaps some time you quoted it only a bit later but that was rare.

This sort of construction doesn't build a linear narrative but constantly build a narrative puzzle. It's definitely one of the best experience. And for the final quote, at end of a the game, once all finished, you could not quit the game yet, and travel there and there to say goodbye to all friends before to leave. And all important one had a little bit to say for this goodbye.

Too bad the guy that made it had already a full time profession and also that he mostly made alone the game certainly help keep such a mad coherency.
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