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March 2nd, 2011, 09:46
It depends on how important you think it is that the player feels like there is a real world there, and a place he can explore and discover at his own pace.

Some of us appreciate that kind of thing a LOT more than being guided down linear corridors with increasingly expensive explosions at every corner.

In fact, I'd prefer if they cut down the "experience content" to a bare minimum, and instead invested in engaging mechanics and freeform emergent gameplay.




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