Rampant Games - How Much of a CRPG Should Be Optional?
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March 2nd, 2011, 10:49
Depends on the definition of optional. If optional = sidequests, the amount isn't too important to me. However, if optional = different paths, it's very important to me. Not a huge fan of "fake choices" where the path and outcome is the same no matter what you "decide" to do (for example you decide to tell someone to sod off and yet you still end up doing their quest).
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