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March 2nd, 2011, 12:51
Originally Posted by JemyM View Post
When Mass Effect 2 was released we spoke about… well, nothing. There's really just two ways to play the game; renegade/paragon, and if the other option doesn't intrigue you there's really not much else to explore or talk about.
Not to mention the fact that playing as renegade or paragon has no real effect on the outcome of the story. Bioware's games only give the illusion of choice and consequence - something that is painfully obvious in the ME series if you try to replay the game differently from the paragon/renegade stance that you chose the first time around. This kills replayability.
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