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March 4th, 2011, 21:42
It's funny where people draw lines in the sand on "streamlining." There are people out there who pine for the days when an adventure game would be completely unwinnable if you missed a small item at the start of the game, never telling you you're playing a pointless game. When Lucasarts released adventure games where you could never make the game unwinnable people were like "OMG dumbed down trash!"

20 years later Lucasarts is the holy grail nostalgia pimp of adventure gaming.

I guess my point is that everything is relative. Vogel's changes might anger some and please others, the percentages being unknown really (hence his nervousness I would guess). I'm certainly looking forward to the PC demo so I can see for myself.
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