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March 7th, 2011, 11:41
Originally Posted by Nerevarine View Post
As far as DA2 goes, perception might play a role in the disappointment, as it's only natural to expect a sequel to be similar to its predecessor. However, for me personally, it's not the fact that DA2 is different that bothers truly me; Invisible War taught me the lesson long ago that not all changes should be hated in a sequel, and that an open mind can allow one to enjoy a variety of gameplay experiences. What has caused my complaints about DA2 has been an objective look at what these changes are, and I have judged the game purely as its own entity. A lot of the changes in DA2 do not feel like improvements, they feel like a step in the wrong direction, leaving the underwhelming feeling that DA2 is not a new experience, but a watered-down version of a previous experience. Redundancy is not innovation. These changes that have been made have not been implemented from a creative or artistic standpoint to make the game better, but from a financial standpoint. I know that I am an idealist, but I still understand the need to for a game to be financially successful. However, any design decisions that go beyond the need to be financially secure, or changes that are openly created purely for the sake of creating larger profit margins, are really hard to stomach and clearly do not add any depth to a game.
Well spoken, even though someone will probably still find a way to accuse you of simply spewing hate towards Bioware.

I couldn't play Deus Ex at release either. As I recall, it ran like crap on anything other than a 3DFX/Glide card, until a patch was released later. I didn't play DX until after Invisible War was released, so I had the pleasure of playing them back to back.

Despite playing IW immediately after DX, I still enjoyed it. I even think it could have been close to DX if the level design hadn't been so limited.
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