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March 12th, 2011, 21:25
Completed it. Combat is still pretty tactical on higher difficulty levels, but the lack of tactical view and increased speed of combat makes Nightmare more frustrating than challenging.

Spoiler – Most difficult fight

I generally like the frost spells a lot. They add a nice frozen effect that others can take advantage of. Beyond that, I actually found mages somewhat disappointing - single target crowd control is virtually useless now (too many enemies), as are single target debuffs. Only a few fights have boss monsters worth putting a lot of debuffs on (dragons etc). Mage area damage is still decent, but several of their talent trees have more debuff than damage spells.

Dual wield rogues have immense damage on single targets, but they tend to be hard to keep alive unless you protect them a lot. Ranged rogues work out just fine though, as they have similar damage, but can stay away from enemy cleave/area attacks.

Work out well whether they're tanks or damage. Probably the most consistent damage dealers, especially when facing waves of enemies (which you do most of the time). Not as good on big bosses though, as they tend to run out of stamina quickly when they're not constantly killing (they have a talent that restores stamina when dealing killing blows).

As for combos? Usually pointless, as you face waves that require more area damage than single target damage, but on bosses it's quite nice. It's really quite simple though: You have a few types of debuff (stagger etc) applied by different classes that the other classes can take advantage of. In most cases you don't even have to specifically cater to the debuffs as a lot of them are applied through rather basic attacks like shield bash and cone of cold.

Edit: By the way, we do have a Dragon Age 2 forum here on the Watch.
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