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March 15th, 2011, 10:06
DAO was more bad about that. It seems they tried improved it a bit in DA2. First there's no delay into trap detection and the trap checking view seems linked to the character you control even if the rogue is another character. I also noticed few times multiple traps detected at start of a fight and still here at end, character avoiding them better than in DAO.

But yeah I also start many fights with pause, well at least if I lost them once already. In DAO the fights wasn't well setup against that and this had the tendency to create too easy fights. In DA2 they obviously care much of this and took care provide you more trouble and challenge if you do it, even if at end it's always a good way to control better the fight and finally make it easier anyway.
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