RPGWatch Forums - View Single Post - Bioware's Stanley Woo on the rushed dev cycle
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March 16th, 2011, 23:29
Played twice and disappointed, interesting concept. Yes some obvious point showing it's been rushed on corners. But it has also many points quite polished and I doubt a lot that fill the holes would have changed much the gameplay.

A good example is making significantly well the skills, and avoid area and dungeon reuse so making quite more area, plus adding significantly more items. I doubt a lot this could fit with 6 more month, and I doubt that just adding that (but the skills is a huge point so it's ambiguous) would really change the gameplay.

EDIT: I don't want mean they should not have put the 6 more month, they probably should have done it to avoid some of the bad review and players comments. But for me as a player, that would not change much and I don't care that those rushed corners are filled or not.
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