RPGWatch Forums - View Single Post - Bioware's Stanley Woo on the rushed dev cycle
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March 16th, 2011, 23:43
Originally Posted by Dasale View Post
Played twice and disappointed, interesting concept. Yes some obvious point showing it's been rushed on corners. But it has also many points quite polished and I doubt a lot that fill the holes would have changed much the gameplay.

A good example is making significantly well the skills, and avoid area and dungeon reuse so making quite more area, plus adding significantly more items. I doubt a lot this could fit with 6 more month, and I doubt that just adding that (but the skills is a huge point so it's ambiguous) would really change the gameplay.

EDIT: I don't want mean they should not have put the 6 more month, they probably should have done it to avoid some of the bad review and players comments. But for me as a player, that would not change much and I don't care that those rushed corners are filled or not.
Well glad you enjoyed it. Its still disappointing in every way. Over-hyped and doesn't deliver on that epic story told over 10 years.
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