RPGWatch Forums - View Single Post - Bioware's Stanley Woo on the rushed dev cycle
View Single Post


March 20th, 2011, 17:35
Originally Posted by txa1265 View Post
I guess we'll have to agree to disagree.

Because the 'action-RPG waves' that are in EVERY battle are a fundamental part of the game - difficulty is no longer about challenge but attrition. Tactics are not about an approach but ensuring you will survival multiple waves - which isn't about actual RPG strategy but instead about playing a tower defense or combat simulator game.

Actual strategy and tactics involve assessing a situation and making proper preparations. In a party based RPG that involves being able to see what is going on and who you are facing. Dragon Age: Origins did *all* of that - you saw the battle, you could draw back to see the battlefield, and you could plot your tactical course to deal with it. In DA2 you cannot know the battle scope, cannot see the battlefield, and so there is no way to plan. Sure you can pause and there are 'tactics', but I simply disagree that it is 'the same'.
There's a big difference between saying the reinforcements harm strategy, which they do, and calling it a hack n' slash game, which you did. That is the comment that made me reply to you… it's nowhere near a hack n' slash game (on PC anyway).
DoctorNarrative is offline


DoctorNarrative's Avatar
Patroling Written Words


Join Date: Jan 2011
Posts: 1,825
Mentioned: 0 Post(s)