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March 21st, 2011, 06:31
I also think of the first two Resident Evil games in particular (for that series) when the concept of a safe-house arises. Simply making it to an area where saving is possible has its own musical theme, which made it memorable and gave it a sense of the familiar and safety.

My favourite base camp concept is probably from Bard's Tale III - the Refugee camp. There was just nothing more exciting than returning from a long dungeon haul and making it back to camp with one or two hp and no spell points left, having to flee the last few random encounters…
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
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