RPGWatch Forums - View Single Post - Bioware's Stanley Woo on the rushed dev cycle
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March 21st, 2011, 19:27
Originally Posted by JDR13 View Post
Afaik DA:O sold around 4 Million copies worldwide. I doubt Bioware was realistically aiming to sell 10 Million of DA2.
It seems to me that they truly did expect to at least get close to that goal, as they have stated that as an objective several times. OF course, you could be right, but perhaps the upper management at Bioware/EA truly are arrogant/greedy enough to believe that this was possible. I still maintain that this is a completely unnecessary goal and that DA:O's sales numbers were extremely healthy, but some disagree with me and buy into the argument that selling more and more copies is the only way for Bioware to "survive" - even though every game they have ever produced has been a financial success. Of course, given EA's treatment of studios throughout their history, it might be true that reaching close to 10 million sales on each game truly is what is required to avoid being shut down. Seems absurd to me, but this is how the giant publishers tend to work.
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