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April 11th, 2011, 08:19
Originally Posted by wolfing View Post
It used to be that the reward for your actions came as something cool for your characters (new skills, new items, new companions, etc), you know, things your character did rewarded your characters. Nowadays the rewards are cutscenes. More and more RPGs are stepping more into the realm of action/adventure games, until there will be a point where there are no stats, and all you do is shoot/swing and watch cutscenes.
Imo, removing stats could do great to role play. The levelling up system tastes as an oddity of the past, a token kept as a means to warrant the game is really RPG genre.

That is really the sector where something shall be done. It is not really the taken path though as Role Play has been diminished in favour of cut scenes.
ChienAboyeur is offline




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