The Witcher 2 is being developed for one platform, the PC. What this basically means, especially together with our proprietary REDengine, is that we take advantage of the most advanced performance hardware. Our game doesn’t compromise its performance, gameplay, the interface or anything else to accommodate other platforms.
The REDengine is built so players with two-core processors and min-spec machines will receive a fully enjoyable experience. Even more importantly, anyone with the recommended 4 cores and/or hyperthreading will see a visible improvement. 6 cores? 8? Cool! The Witcher 2 will make good use of them all. The game will also scale exceptionally well. It has not only low, medium and high graphical settings, but also an ultra detail level… and even an “uber sampling” mode.
Note: The release version of the game will have an advanced graphical settings menu. It will also support the 16:9 aspect ratio and be playable in 16:10 (non-native) as well as 4:3 (letterbox).