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May 6th, 2011, 07:27
The feedback from the community and also the press was abysmal for Gothic 3 because the project lacked a lot of time and polish. It was a huge world but it wasn't really filled properly and there were many bugs.
in Risen 1 we had quite an imbalance in the game chapters; as the game went on there was less and less to do, and at the end you had to run through a couple of dungeons. This gave you the feeling that the game became more boring.
What we're doing in Risen 2 is mix it all up: the dungeons will not be at the end of the game but at several points in the game.
It's refreshing to see a developer that's not afraid to talk about negative aspects in their previous titles and admit to their mistakes. I have high expectations of Risen 2, and I think there's a chance it might even be PB's best title yet.
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