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May 11th, 2011, 02:07
Yep, I've got 32pt vet available. I was curious whether we'd (the non-TRs) be starting true level 1's or jumping to 4. Here's my build. 318hp unadjusted should make him reasonably stout. Probably not a tank, but able to melee without any 1-hit deaths. Any thoughts?

Character Plan by DDO Character Planner Version 3.7.2
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RhoGu Axingham
Level 20 Chaotic Good Dwarf Male
(1 Fighter \ 19 Rogue) 
Hit Points: 318
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 16
Will: 5

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    20
Dexterity            16                    20
Constitution         17                    19
Intelligence         12                    12
Wisdom                8                     8
Charisma              6                     6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    32
Bluff                -2                    -2
Concentration         3                     4
Diplomacy            -2                    -2
Disable Device        n/a                  26
Haggle               -2                    13
Heal                 -1                    -1
Hide                  3                     5
Intimidate           -2                    -2
Jump                  7                    28
Listen               -1                    -1
Move Silently         3                     5
Open Lock             n/a                  28
Perform              n/a                   n/a
Repair                1                     1
Search                1                    26
Spot                 -1                    22
Swim                  7                     9
Tumble                4                     6
Use Magic Device     n/a                   21

Level 1 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Critical Accuracy I

Level 2 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Improved Disable Device I

Level 3 (Rogue)
Feat: (Selected) Toughness
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I

Level 4 (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Dexterity I

Level 5 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II

Level 6 (Rogue)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness II
Enhancement: Improved Disable Device II

Level 7 (Rogue)
Enhancement: Dwarven Axe Damage II

Level 8 (Rogue)
Enhancement: Dwarven Constitution II
Enhancement: Rogue Item Defense I

Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Racial Toughness III

Level 10 (Rogue)
Enhancement: Dwarven Axe Attack II

Level 11 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Wrack Construct II

Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness IV

Level 13 (Rogue)
Enhancement: Rogue Haste Boost IV

Level 14 (Rogue)
Feat: (Rogue Bonus) Opportunist
Enhancement: Dwarven Spell Defense II
Enhancement: Rogue Item Defense II

Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Dexterity II

Level 16 (Rogue)
Enhancement: Rogue Damage Boost III

Level 17 (Rogue)
Feat: (Rogue Bonus) Defensive Roll
Enhancement: Rogue Item Defense III

Level 18 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Dexterity III

Level 19 (Rogue)
Enhancement: Rogue Damage Boost IV

Level 20 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Improved Trap Sense I
Sorry. No pearls of wisdom in this oyster.
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