RPGWatch Forums - View Single Post - The Witcher 2 - Roundup #7, Solutions to Issues
View Single Post


May 22nd, 2011, 21:24
Originally Posted by sakichop View Post
I agree that the combat "system" is good. It's when you hit a button and nothing happens so you have to hit it again. With combat this quick it needs to react just as quick when you hit the button. I think this has to be a bug that couldn't be part of the combat system.

Also, taking out the auto-targeting would not change the combat system and would alleviate much frustration for me at least.
Without auto-target - the combat would change completely. How would the game know who you were aiming for and what you were trying to attack? You need a target system - and with a pure "lock-on" system, it would be impossible to move between targets so fluidly.

The current system isn't perfect, and I suppose they could tweak sensitivity a bit - but I don't see how removing auto-targeting would improve it. Quite the opposite.

What I would like, though, was for the target lock to stay on even when moving out of range.




Posts: n/a
Mentioned: Post(s)